Tiny Brains is the kind of game that will make you hate your friends in the best kind of way.
The indie co-operative puzzle game, developed by Montreal-based Spearhead Games, tasks you and your friends with solving a series of nefarious puzzles together. The gist of the story is that you are one of four super-powered lab animals who are now charged with escaping through a series of tests and challenges where each of you must use your unique abilities together. One animal can blow objects away, one animal can suck them closer, another can make blocks of ice and a fourth can swap places with things.
While the game can be played solo (you can swap to any character not controlled by another player), the game works best when you’re with three of your chums, solving things together. The puzzles are all designed around each character’s non-symmetrical abilities. For example, to get over a gap, one player needs to create a block of ice and another player needs to blow that block of ice across the chasm while the first character rides it.
The entire game consists of challenges like this, designed to make you work together and use your skills to solve all assortments of tricks and traps.
As I slipped Mario and Sonic at the Sochi 2014 Olympic Winter Games into my Wii U I thought: Two awesome game icons doing a little curling and getting into snowball fights? What’s not to like?
But now that I’ve played through the game’s 24 events scattered across a handful of modes, I’m honestly wondering whether there’s anything about it that I really and truly enjoyed.
This is a deeply middling cartoon simulation of the snowier Olympic Games, with events that range from competent but unexciting, to others that are confusing and border on frustrating. It looks great, and you’ll get to take control of loads of loveable characters, but broad-smiling fun is as elusive as Jamaican bobsledding gold.
Roughly 6% of Canadians sampled say they “definitely” plan to buy a PlayStation 4 for Christmas, according to Krista Napier, the firm’s research manager for mobility & consumer products, versus 4% who said they plan on buying the the Xbox One.
However, that gap is much larger among males aged 18-29, with 13% “definitely” planning to buy a PlayStation, while only 3% have put the Xbox One on their shopping lists…
My colleague Daniel Kaszor and I wrote earlier this week on why Xbox One andPlayStation 4 may have each claimed victory in the opening volleys of the next-gen war.
Conspicuously absent from our arguments was any discussion of Nintendo’s Wii U.
Let’s fix that.
Released just over a year ago, the Wii U, too, is an 8thgeneration video game system, even if its hardware isn’t a match for Sony and Microsoft’s new powerhouses.
And, truth be told, I’m fielding as many questions from family and friends — as well as acquaintances, folks on social media, and readers — about whether Wii U is worth buying this holiday as I am about Xbox One and PlayStation 4 combined.
Here’s what I tell them:
It no longer does any good to place Nintendo’s consoles in the same category as Xbox or PlayStation. Starting with the Wii – perhaps going back even further – it’s now readily apparent that Nintendo is intent on forging its own path in the video game industry.
This is evident not just in the Japanese game giant’s hardware, which has become curiously out of step with that of other manufacturers in terms of processing power and interface design, but also — perhaps even especially — in the way it approaches content.
Killer Instinct is one of the most thrillingly addictive fighting games in years, recreating the mid-1990s series like you remember it, just not necessarily how it actually was.
Launched back in 1994,* the first Killer Instinct was a weird mash up of mechanics. It played like a Street Fighter game, it had the finishing moves of Mortal Kombat and a combo system all its own.
Opinion on the legacy of the original Killer Instinct is split. For some, the combo system and general playability of the game made it a classic. For others, the borrowed play structure, juvenile character designs and, in retrospect, ugly early CG-character renderings made the game an overhyped mistake.
The truth likely lies somewhere in the middle. Sure, the designs were juvenile, but they had a certain amount of charm to them. Yeah, the borrowed play was lukewarm, but the combo system was also very cool. The CG kind of looked good for the time.
Now, almost 20 years later, Microsoft and Double Helix have resurrected the series and made it the game that it always should have been…
With two out of the three orbs finally on their pedestals, it felt like the finish line was near.
Slowly going through each Lovecraft-inspired world in Eldritch, developed by Minor Key Games, requires plotting, planning, and sneaking to find that mystical goal.
As a roguelike, the game’s levels constantly reorganize themselves and death results in losing everything. Every bullet, every artefact, every orb… staying alive is pretty much a player’s only objective.
With each orb you find, a new world opens. With each world you find, an untold number of horrors await from the Deep Ones to Insane Cultists. When those dark tomes that hold these prisons swing open, survival becomes your number one goal.
The third book’s green-tinted world opens up and the survival instincts kick in.
Resogun isn’t a revolution. Heck, it isn’t even especially new, being heavily inspired by the 33-year-old game Defender. However, it is a game which will likely get heavy rotation on your PlayStation 4 from now until such a time when the system fades away into the night many years from now.
In the grand tradition of Xbox 360 launch game Geometry Wars and PS3 launch game Super Stardust HD (also by Housemarque), Resogun is a twin stick shooter where the left stick moves your ship around and the right stick shoots your guns. The twist with Resogun is that you can only shoot left and right and that you are limited to a 2D plain which wraps around itself.
The tweak on the formula set up by GW and SSHD may seem minor to begin with, but once the outer layers of the game are peeled away, Resogun reveals itself to have a significantly different feel than either of its predecessors.