Freed from being a system exclusive on a console nobody owns, TowerFall can now take its place among the best couch competitive games of all time.
Last June, the $100 Ouya micro console launched in stores. Don’t worry if you didn’t know that. Chances are, you’re like almost everyone else and you didn’t buy the android-based box; its sales were anaemic.
But one thing that did stand out for the Ouya — some would say the only thing — was its boffo exclusive game: TowerFall. If there was one thing that got people talking about the Ouya, it was that game.
Now the rest of us can see what the fuss was about.
And the fuss is — mostly — seemingly worth it.
TowerFall makes a bid at the resurgent genre of “couch competitive” games. Typified by titles such as Super Smash Bros. and Mario Kart, these are games where the primary draw is playing them against multiple other people who are in the same room as you. Single-player, if it exists at all in these games, is secondary at best…
Soha El-Sabaawi is a Toronto-based MA student, writer and game maker who recently released her very personal new game “reProgram” (NSFW) released on Valentine’s Day. She spoke with us about the process of making the game using the (relatively) simple Twine text-based gamemaking tool and making games by and for non-traditional game audiences…
Last year, David S. Gallant was fired for creating the game I Get This Call Everyday while working at the Canada Revenue Agency (you can read about that entire ordeal here.) He also made an attempt to get his game greenlit, which you can listen to him talk about about here. Now, almost a year later, we catch up with David to see how his greenlight campaign is going…
Sony Corp. named Shawn Layden president and chief executive officer of Sony Computer Entertainment America, the unit overseeing the U.S. PlayStation game business.
Layden will replace longtime CEO Jack Tretton, Sony said yesterday in a statement. The changes are effective April 1. Dan Race, a U.S.-based spokesman for Sony, declined to comment on the discussions that led to Tretton’s departure after 19 years. Sony cited a mutual agreement not to extend his contract.
Tretton led the U.S. PlayStation business when growth came through sales of consoles and packaged games in retail stores. Layden takes over as the company focuses on developing the console as the gateway to a broader entertainment network, offering games, movies and TV through the Internet…
Microsoft Corp. has a lot riding on Titanfall, the new game from developer Respawn Entertainment, the creators of the blockbuster Call of Duty series.
The world’s largest software company reportedly spent big bucks to keep the game away from Sony’s rival PlayStation platforms, and the company clearly sees Titanfall as not just a differentiator, but a system-seller for its new Xbox One console.
Still, while the game is very good at what it does, it may have a more limited appeal than Microsoft is hoping.
The first thing you notice when you boot up Titanfallis that it needs to connect to a data centre to work. No single player really means no single player. You can’t even customize your player character without first logging into a server.
Once you get in, it quickly becomes apparent exactly what Titanfall is, namely the multiplayer from the multi-million selling Call of Duty games, only with giant robots and free-running instead of modern military combat…
(Our full Titanfall review will be published on Thursday)
After more than five years in the making, gamers will finally get a chance to see what all the fuss is about when Ubisoft Entertainment SA finally unleashes its paranoia-inducing new game, Watch Dogs, on May 27.
An open world adventure set in a near-future Chicago, Watch Dogs is one of the French publisher’s biggest projects yet. Announced at E3 2012, Watch Dogs was originally supposed to land during the next-generation console launches last fall before a last-minute delay was announced.
Earlier this week, Ubisoft invited Post Arcade to visit its massive Montreal facility for some hands-on time with Watch Dogs.
The first thing Ubisoft told journalists upon arrival – and in no uncertain terms – is that the game is finally done. Developers are finished adding features and tinkering with its design.
Watch Dogs now is what it is, and it’s going to stay that way. The entire team has switched focus to ironing out the 3,000 or so remaining bugs – most very minor, we’re told – that have been reported by the studio’s play testers.
And with a new official launch date of May 27 – no fooling this time – the team has given itself plenty of time to work out the kinks and polish it all up before shipping.
Announcements at an end, Ubisoft ushered the dozen or so North American journalists in attendance into closed rooms, where we were given chairs, headsets, and controllers, and set loose to explore a virtual Windy City…
South Park creators Trey Parker and Matt Stone built a billion-dollar cartoon franchise on a foundation of irreverent shock and awe comedy that goes out of its way to deliver the unexpected.
With a few well-timed fart jokes tossed in for good measure.
With South Park: The Stick of Truth, Parker and Stone have delivered an experience that is perhaps exactly what fans of the long-running Comedy Central program might have been hoping for, but not necessarily what they expected.
On its surface, The Stick of Truth is a turn-based strategy RPG set in the small Colorado town which provides the backdrop for the adventures of its cast of foul-mouthed fourth graders: Stan Marsh, Kyle Broflovski, Kenny McCormick and Eric Cartman.
But in actuality, the game plays like a 15-hour interactive episode of South Park — thanks to being written and voiced by Parker and Stone themselves — which immerses the player in its off-kilter animated world in a manner unlike what almost any other game based on a television show has accomplished before.
Indeed, for fans of the show, this is as close as you’re likely to get to playing a central role in the heart of the wacky action of South Park…
With six games in six years, Level-5′s series of narrative-driven Professor Layton puzzlers is one of those rare franchises that has been able to support and justify an annual release schedule.
But with Professor Layton and the Azran Legacy, yet another adventure that sees the dapper doctor traveling with apprentice Luke and assistant Emmy to exotic locales to solve a variety of seemingly unsolvable mysteries, one wonders how much longer Level-5 can continue its streak.
Other than offering perhaps a wee bit more in the way of action and excitement – there’s a timed sequence in the newest game in which the trio are chasing an airship and need to shoot down incoming missiles by thinking quickly and tapping them in proper sequence – The Azran Legacy really just feels like more of the same.
And for the first time in half a dozen years, I found myself wanting something a little more from this lovely little series than merely the status quo…
Vin Diesel’s love of gaming and his status as an alpha-nerd in Hollywood are well documented, so it’s no surprise that when he came across a certain video of himself playing World of Warcraft, it was one he wanted to share with the world.
Late on Wednesday night, the actor who is perhaps best known for his roles in the Fast and the Furious franchise of films posted a video on his Facebook page showing him playing the the MMO World of Warcraft with a friend who he strongly hints could be the late Paul Walker…
It goes without saying that of all the characters created by the Walt Disney Company, none are as instantly recognizable on a global scale as Mickey Mouse.
While the basics have remained the same, over the years, Mickey’s appearance has evolved with the times. The Mickey that appeared in Steamboat Willie in 1928 is unique from the Mickey that appeared in Mickey’s Christmas Carol or on the various iterations of the Mickey Mouse Club.
Indeed, children of different ages each have their own favourite version of the character, depending on the era in which they grew up.
But of all the various Mickeys crafted by the Mouse House, none is more famous or as synonymous with the character than the one sporting the oversized red robe and blue wizard hat from The Sorcerer’s Apprentice segment of the 1940 film Fantasia.
So when it came time for Jeff Bunker and his team at Avalanche Software to decide which version of Mickey should be included in the popular video gameDisney Infinity, it was a no-brainer which Mickey would make the cut.
Still, taking the most famous iteration of the world’s most recognizable cartoon character and turning it not only into a playable character inside a video game, but also crafting an accompanying physical game figure in its likeness, presents some interesting challenges for designers.
“He is the mascot of the company and he is the icon, but there’s a lot of different Mickeys from different roles and different time periods and films,” Mr. Bunker, who is the studio art director at Avalanche, said in an interview.
“It was very important that he was a fun character to play, and so we were looking for the gameplay that was the most appropriate for him … we were working on the intro [of the video game] that has that spark of imagination, and when you start thinking about Mickey Mouse, and then in terms of magic, the only Mickey that really works is Sorcerer’s Apprentice Mickey. So it quickly became clear he was the right Mickey to use.”
These days Mickey Mouse is more of a corporate icon than a beloved children’s character. Indeed, Mickey is used only sparingly in Disney programming, and the powers that be within the company who decide how and when his likeness can be used are selective about where he appears and how he is portrayed.
Getting permission to use Mickey is one thing, but handling Sorcerer’s Apprentice Mickey is a whole different story; if there’s a proverbial velvet rope up around Mickey Mouse, there’s bulletproof glass surrounding Sorcerer’s Apprentice Mickey…